Saint-Gobain Experience Centre design ← All work Case study / 04

Saint-Gobain

Turning a vast construction portfolio into one visitor journey—from foundation to future.

RoleUX & Experience Design Lead
TypePhysical + digital experience centre
Timeline2026—2027 · in production
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The problem

A construction portfolio spanning foundations to infrastructure had to become one visit people could follow—without first understanding Saint-Gobain’s internal structure.

What I did

Turned 123 pages of specification into a four-zone route, a reusable screen system and clear rules for when to browse, trigger, scan or step inside.

Outcome

68 interface layouts, 85 content variants, 130 clips and 16 3D assets, planned across five production waves. Now in production.

The centre

A walk through the built world.

Touch screens to browse, physical demonstrations to prove performance, spatial models to explain systems, and immersive media to make scale understandable.

Construction systems made tangible
The Science of Fire learning wall
Acoustic chamber: hear the difference
Connected products inside My Home
Interactive vision-facade comparison
Immersive infrastructure finale
Zones

Four zones, from foundation to future.

Zone 1

Company story

Arrival, orientation and the company story.

Zone 2

Construction systems

Product performance you can see, hear and touch.

  1. Foundation solutions
  2. Construction solutions
  3. Science of construction chemicals
  4. Science of fire
  5. Non-vision facade solutions
  6. Vision facade solutions
  7. Flooring solutions
  8. Drywall partitions
  9. HVAC, ceiling and integrated services
  10. Acoustic tunnel
  11. My Home
Zone 3

Infrastructure

Power, industrial and large-scale projects, explored on iPad and kiosk.

Zone 4

Immersive future

Step inside an LED cube for an A-to-Z journey through applications.

The four zones on the floor plan
Visitor circulation through the whole centre
System

A content system before a screen system.

123pages of spatial, content and interface specification
4zones
68unique interface layouts
85content variants and swaps
130video and animation clips
163D assets
5rolling production waves

Depth on demand

Every experience opens with one clear proposition. Detail appears only when a visitor asks for it.

  1. PropositionFirst
  2. ApplicationsOn request
  3. PerformanceOn request
  4. SpecificationsOn request
  5. Case studiesOn request

The right medium for each goal

I matched every learning goal to the interaction that explains it best.

Learning goalTouch UIPhysical demoImmersive
Browse a broad portfoliohighlowmedium
Feel material performancemediumhighhigh
Understand system layershighhighmedium
Explore infrastructure at scalemediumlowhigh
Operation

Screens that cause something real to happen.

  1. Let the space provide orientation

    Zone names, location maps, breadcrumbs and a consistent home action tell visitors where they are in a long, non-linear visit.

  2. Connect digital controls to physical cause and effect

    Each interface shows what you can trigger, its active state, and where the result appears—a model, wall, tunnel, window or projection.

  3. A separate layer for guides

    Guide iPads get start, stop, previous, next and reset, so staff can pace a group and recover an experience quickly.

PreviousStart / StopNextReset

Experience specifications

Each exhibit was specified with its location, trigger, device and content.

Spec: Science of Fire wall
Spec: acoustic tunnel
Spec: sun-path analysis for facades
Spec: My Home rooms
Spec: infrastructure, power and industrial
Wireframe: guide controls for the LED cube
Status

Design and production in progress.

Where it stands

Design and production are in progress, with content arriving in five rolling waves. Visitor data will follow once the centre opens.

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