Visual direction for Saint-Gobain Experience Centre
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Saint-Gobain Experience Centre

Helping people feel why light and sustainable construction matters before asking them to understand it.

RoleUX & Experience Design Lead
TimelineOngoing
CollaborationStrategy, content, architects, AV and engineering

01 / Context

The problem behind
the requested output.

A concept-led centre for light and sustainable construction. The work combines physical demonstration, story, comparison and play to move visitors from awareness to adoption.

The design challenge

Helping people feel why light and sustainable construction matters before asking them to understand it.

My point of view

Replace product-first explanation with human outcomes: wellbeing, safety and comfort become the emotional entry points to materials and systems.

02 / Process

How I moved the work
from ambiguity to action.

01

Frame

Shift the entry point from products to human outcomes.

02

Structure

Organise the experience around seeing, hearing and breathing.

03

Explore

Use comparison, play and physical demonstration to teach.

04

Prototype

Detail the build journey, screens and spatial interactions.

05

Align & specify

Carry one narrative across content, architecture and technology.

03 / Discovery & audit

What I examined
before proposing answers.

The design challenge was to make light and sustainable construction understandable before asking visitors to absorb technical product information.

01Content audit02Story workshops03Comparative concepts04Multisensory prototyping05Interaction wireframes
Entry

A product-first introduction makes sustainability feel technical rather than personally relevant.

Representative finding 01
Meaning

Wellbeing, safety and comfort provide clearer emotional entry points.

Representative finding 02
Learning

Visitors understand material performance better through comparison and consequence.

Representative finding 03
Senses

Seeing, hearing and breathing create complementary ways to learn—not decorative technology.

Representative finding 04
Conceptual still life of glass, gypsum, timber and stone
Material study

Editorial artwork created for this portfolio to introduce the material story.

04 / Selected artefacts

The work behind
the final direction.

Reconstructed for this portfolio from project working notes. Replace with original source artefacts where available.

Working modelFrom inputs to a shared direction
01

Frame

02

Structure

03

Explore

04

Prototype

Process model / simplified for portfolio
Leadership lensWhat I personally drove
  • Framing the direction
  • Making trade-offs visible
  • Aligning disciplines
  • Reviewing critical details
UX & Experience Design Lead · Strategy, content, architects, AV and engineering

05 / Decisions

The choices that
changed the experience.

01

Start with a useful tension

Heavy versus light construction creates a memorable comparison and a clear reason to explore the centre.

02

Build to learn

A gamified construction journey lets visitors assemble foundations, façades and interiors, then compare environmental and experiential impact.

03

One story, many senses

See, hear and breathe guide the mix of projection, acoustics, material cutaways and live demonstration.

06 / Evidence

What shaped the work.
What the work produced.

Constraints
  • Complex technical material
  • Mixed professional audiences
  • Physical and digital prototyping
  • Story must remain brand-neutral at entry
Delivered
  • Experience framework across three human needs
  • Gamified construction concept
  • Detailed interaction wireframes
  • Narrative alignment across spatial zones

Next proof point

Good case studies separate shipped evidence from the next thing to learn.

final build imagery, measured learning outcomes and approved public project credits.

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